Video games are meant to give us an immersion of the virtual world which we cannot experience in reality. A Thrustmaster wheel is often much more convenient and accessible than a driving simulator machine. One major difference is the input device. They are close to the simulation games, but not exactly same. The idea is to teach how much input is required to cause a change in the machine. ![]() No fancy graphics, but the feedback is much more tied to user input. The kind of virtual "tools" you get at a Maruti Driving School. Of course there are others and it won't fit in a forum post to cover all.Īnd then there are Grand Theft Auto type of games, which are road rage simulators Somewhere in between is Dirt Rally series, with balance tilted towards simulation but still arcadey based on car physics. ![]() Assetto Corsa/ Euro Truck series are examples of simulation. Both, including simulation, are just virtual worlds, having their own rules.įorza series of games are examples of arcade. There are two broad types of "driving" games - arcade, and simulation. And either is not supposed to influence a real world driving situation. Video games and driving school simulators are different.
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